Students in Mrs. Grave’s Fourth Grade Class had fun (while learning) with Hot Wheels cars. They used the cars to review kinetic energy, potential energy, friction, independent variables, dependent variables, constants, measurement, converting fractions to decimals, and problem solving. Plus they got a jump on 5th Grade Math as the learned to find the average of three measurements
In the activity, they first explored the relationship between the height of the hot wheels trace vs. the distance the car travels. Then they created their own experiment by changing one variable. Then, they devised a way to collect their own data and came to a conclusion about the variables in their experiment.
Here are the resources we used:
Any teacher can do this…no need to know code! Just visit https://hourofcode.com/us to get started.
Welcome to the Teaching with Technology blog. If you are looking for something specific, use the categories to the right to narrow down the topic. You can also use the search button. Or feel free to peruse the archives. If you see something interesting or have any questions, please let me know! :)
Here is the link to this year’s Synergy Handouts. Feel free to download as needed.
I’ve been playing around with the app, Tinkerplay. I started with my MakerMonday group of students and successfully printed one to the delight of the child who made it!
Then students in our FACES Special Education class designed characters during their Makerspace time.
Finally, I brought in a class of 22 third graders who are reading The Indian and Cupboard. They designed action figures to place in the cupboard.
From those three trials, here’s what I’ve learned.
- The smaller the scale, the easier it is for the action figures to break. I found 75% was perfect.
- Students can easily be given parameters to keep their figures from getting out of hand. In the beginning, I had one action figure with 75 pieces! I limited students on the amount of filament (grams) and the estimated print time. They had no problem with this.
- Saving is a bit complicated. I attached Tinkerplay to our school dropbox account and saved to there. I found that it automatically named the file with a number based on the time of day it was saved. That meant, theoretically, if I didn’t clear out the folder before a group began saving the next day, things could get messy. I also found that it was important to stagger saving so that people didn’t save on top of each other. One save per minute. I showed the students how to find the file name after it had saved so they could write it down. It made it much easier to know whose was whose later.
- Taking a picture of the finished creation helped students put them together when printing was finished.
Mrs. Weikle’s class, with the help of Mr. Clark, visited the Makerspace for a STEM activity. They created Mouse Traps that contained at least one simple machine and one 3D shapes. Then they used Pic Collage to display their creations. Take look below!
Take a look at a few of their traps in action!